![]() Debian 9 (stretch) i386 package (88.1 MiB.Debian 9 (stretch) x86 64bit package (86.6 MiB.Debian 10 (buster) i386 package (88 MiB.Debian 10 (buster) x86 64bit package (86.6 MiB. ![]() Debian 11 (bullseye) i386 package (88.1 MiB.Debian 11 (bullseye) x86 64bit package (86.8 MiB.Flatpak package hosted at the repository.Snap package hosted at the snapcraft.io store.Windows XP zipfile (64 bit) (82.7 MiB.Windows XP zipfile (32 bit) (80.8 MiB.Windows Installer (32 and 64 bit) (91.9 MiB.ScummVM 2.6.1 is also available in the software repositories of many GNU/Linux distributions. Is your game new or old? Check with that Wikipedia article, or other similar resources.For a list of changes since the previous version, read the release notes. MT32->GM(SF)->GM(Microsoft GS Wavetable Synth)->Adlib GM(SF)->GM(Microsoft GS Wavetable Synth)->MT32->Adlib To summarize, we can say that for newer games: ![]() Use ScummVM's natural Fluidsynth support. I enjoy FatBoy (Google it), but again, which SF to prefer is probably a matter of personal taste. Prefer any SF (=Sound Font) supporting device, and load to it an SF of your choice. Microsoft GS Wavetable Synth - nice, but not good enough. I've read that it's supposed to be good, but as far as I remember, isn't supported by ScummVM and Dosbox, so you'll need a physical one, if you want it. If you can, always prefer MIDI devices such as MT32 (even for KQ6.) or General Midi.Īs for GUS - I'm not familiar with it. Sound Blaster / Adlib is the very easy to setup, but its quality is very problematic. Think of reading an English (=GM) book that was translated to French (=MT32) by the author himself (=natural support) or by Google Translate (=KQ6 MT32 support). Sierra indeed supplied an MT32 driver, but it's only doing automatic translation of the GM (=General Midi, as you understood) score to MT32 commands. I assume that Wikipedia article meant that KQ6 doesn't *naturally* support MT32.
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